Scott Pilgrim vs. The World

I’m not going to review Scott Pilgrim vs. The World fully, mostly because I’m in no mood to spend a few hours articulating my thoughts ideally (I’m still in “minimize online time as much as possible” mode).  Instead, I’ll crib a style from one of my contemporaries, namely Josh Loomis over at www.BlueInkAlchemy.com, and jot down a few thoughts in categorized bullet points.

Behold the awesome power (and flaming katana) of Self-Respect!

Stuff I didn’t like:

  • Michael Cera. I know it’s terribly redundant and  borderline damaging to my credibility to bring up his type-casting affliction,  but it’s hard not to be ticked off at this particular actor when he’s the only reason the Arrested Development movie hasn’t happened yet, and probably never will. His idea of diversifying himself as an actor is to play subtle spins on his claim to fame. Superbad, Juno, Nick and Norah’s Infinite Playlist, Youth in Revolt, and Scott Pilgrim vs. The World don’t just have Michael Cera in common; they have George Michael Bluth in common. I suppose after playing the same character in every movie, you do eventually get pretty darn good at it, and to Cera’s credit, he’s got the awkward stammering teenager-twentysomething  model polished to a mirror shine. I just with that Cera would stop lying to us.
  • The music. Scott Pilgrim vs. The World is under the impression that the noble spirit of counter culture will captivate us into feeling sympathetic for the gritty nerd rock trio around whom the movie revolves simply because their underdog struggle is endearing. This doesn’t work. I understand that the movie is trying to create this sort of raw and organic edge, but it just comes off as terribly brash and vulgar.  There are occasional successful glimmers of the aural appeal the filmmakers are trying to recreate, but these come from the opponents of the protagonist trio and not the trio themselves.
  • Mary Elizabeth Winstead. It’s not so much the fact that such a beautiful actress had to have washed her hair with different lurid oil paints every week and go for days without sleep for the part of Ramona Flowers, but more the fact that the character for whom she does this is utterly useless. Scott Pilgrim vs. The World is trying to make comments on the dynamics of adolescent and young adult love, but by the end of the film, I wasn’t entirely sure what these comments were supposed to be. Aspire to be good enough for the moment to your partner? The integrity of one partner is more important than the integrity of the relationship? Always fear the repercussions of wronged lovers? None of these are particularly encouraging, and perhaps the ultimate goal was the examination of the futility of meaningful companionship in a world where everything is fickle and superficial (such as Toronto). Like I said, I’m not entirely sure, and the muddied morals, however much intended they may be, diminish the product.
  • The length: While Scott Pilgrim vs. The World clocks in at under two hours, the gambit to stage the ending twice (courteous of Scott Pilgrim’s extra life), brisk though it may be, bloats the entire film. In fact the initial set up is so leisurely that it becomes at odds with the double conclusion, and an overall imbalance between the acts results. Scott Pilgrim vs. The World comes to a rather resolute end, yet endeavours to drag itself to the closing credits 15 some minutes later.

“Her?”

Stuff I liked:

  • The sound design. While I never cared particularly much for the performed music, largely because it celebrates asinine pretension over anything remotely tangible, the overall sound design was rather inspired. Dozens of soundbytes and clips from iconic pillars of nerd culture are liberally sprinkled throughout the film, and this sort of trivial interaction was a nice secondary level to enjoy when certain character vulgarities dominated. The foley artistry required for the bombastic fight scenes was also nuanced and detailed.
  • The supporting cast. Kieran Culkin and his arsenal of gay boy toys have some of the best comic timing of any North American comic actor you care to name, Allison Pill sports a phenomenal deadpan, and Ellen Wong as the remarkably zealous Knives Chau has an unbelievably wide range of spontaneously energetic demeanours. And this is without mentioning the always delightful Anna Kendrick and truly surreal fight scene between George Michael Bluth and Anne Veal (Mae Whitman). The leads are largely bland and uninteresting, but everyone else is absolutely stellar.
  • The cinematography. Director Edgar Wright and company have always had a talent for squeezing the most out of every shot and setpiece, and Scott Pilgrim vs. The World is no exception. The deliberate assembly of sequences that enables a single brief conversation to take place between several disparate locations without compromising pace and fluency is inspiring, and the sharply vibrant colour palettes make even the utterly useless scenes (of which there are many) visual treats. I was even pleasantly surprised by the skillful action choreography, where nimble adversaries dance circles around a disoriented Scott, yet the camera is always there to capture it coherently with lingering shots and few cuts.
  • The Vegan Police.

Being familiar with the work of Edgar Wright, this scene was probably intended to remind me of Kung Fu Hustle

Conclusion: Scott Pilgrim vs. The World is certainly the most faithful comic book adaptation, if only because it goes to such great lengths to transplant the comic stylings to film. Unfortunately, unparalleled fidelity doesn’t automatically make a great movie. What works as a comic does not always work well as a film, and Scott Pilgrim vs. The World exemplifies this to the same extent that it exemplifies how it’s possible to take every conceivable comic flourish and paste it to celluloid. So while it’s kinetic and imaginative, it’s also brash and vulgar. Scott Pilgrim vs. The World is indeed refined where it matters most, with the flaws likely exposed so that its imperfect nature might endear itself further. A risky picture sure to earn adulation from the crowd to which it’s catering, but almost certainly unintelligible to everyone else.

Aside: If anyone should like Scott Pilgrim vs. The World, it should probably be me. I live in Toronto, enjoy video games, music, and movies, and could easily be classified as a nerd, despite my preference for being uncategorized. Curious…

“Burden not Columbia with your chaff!”

So it’s Rapture. In the sky. Half a century earlier. With an uncannily Pixar-esque art style. Bother Scott Pilgrim and his hyper stylized, vulgar, ADD nonsense! The following two minute trailer was the most exciting film I’ve seen since Avatar (or Inception, if I’m feeling generous).

News like this is why I don’t normally take breaks from the internet. Something interesting or exciting happens with such regularity that a lot can be missed if the time isn’t devoted to keeping up with the exciting circles and industries. I came to grips with the fact I’d miss a veritable truckload of articles and videos from stalwart contributors over my four week disconnect, but I never dreamed that an announcement for the next Bioshock game might very well slip through the cracks.

I don’t generally get excited very easily, but Bioshock Infinite (haven’t quite decided on whether or not I’m fond of that name) is the sort of thing that makes me itch impatiently for its arrival. 2012 (hopefully first quarter, providing the game isn’t rushed)  can’t come soon enough.

I’ve never been a fan of Summer…

For 25 days, I’ve, by and large, abstained from the internet entirely. There were still times when I needed to access the U of T sites and do a bit of banking, but that can’t possibly amount to anything more than an hour of online activity over the course of three and half weeks. For a person like myself who’s used to spending the vast majority of their leisure time in front of a screen, that’s pretty impressive. I have no doubt that, should I ever need to take an extended electronic break, I’ll be able to do so and in turn focus on what’s important. That’s pretty much what this entire experiment was about.

So just what, exactly, did I do with all this time? Latin exercises, mostly. I’ve gone back to the intermediate text with the intention of translating the whole thing (some 2340 lines), and have finished a little over 1400 lines to date. I’ve also reread all 11 of Aristophanes’ plays, and begun to brush up on some Ancient Greek for when I pick that up again in the winter. I can quite confidently say that in the last 25 days, I’ve done more work than during my entire fifth year at Mary Ward.

Lifestyle wise, I’m pulling around 36 hours at work over four consecutive days a week. I regularly wake up at around 9:30AM to 10:00AM in the morning, which is quite the feat considering that I normally have no stable sleep pattern whatsoever over the summer. It’s not quite the 7:00AM or 8:00AM in the morning start for which I was aiming, but seeing as how the earliest time by which I would need to be awake over the fall term is 10:30AM anyway, my current habit is quite comfortable.  Without the internet pulling me into the wee hours of the morning, I’m asleep by 12:00AM most nights.

This is a Toronto sunrise (apparently). I’ve actually been awake for a few of these this summer, which is rather unprecedented.

With a little effort on my part, I’ve settled into a stable routine, which is something terribly foreign for me, especially over the summer months. I’m getting things done, having fun, and thinking more highly of myself for that very reason. I wish I had decided to moderate my time on the internet a lot sooner.

It’s not all good news, though. The reason I’ve returned earlier than I had planned is because the reasons that keep me living online have returned. You see, my disabled sister has returned from her six weeks at summer camp, and with her all the noise and chaos that I head online to avoid. There’s never the opportunity to hit the books in a peaceful environment at home anymore, which is something I so thoroughly enjoyed with her gone. It was quiet, then, and I had the opportunity to concentrate fully on my studies. With her here again now, having a peaceful work environment at home is incredibly rare.

I just can’t get things done, so I stay online until I can. At which point, of course, the time is far closer to tomorrow than today, and another day is wasted in bone idleness. Such is the drawback of requiring a grave silent place to accomplish anything academic. For this reason, I think I’ll be spending my remaining summer days at Robarts. At least I’ll have nothing to do there but study, and I can more easily pop into a bar for a drink or a theatre for a movie when I need a break. It’ll cost a bit more than waiting for those rare and unpredictable moments of silence at home, but it’s a small price to pay for productivity.

As far as updates and plans for this site go, there’s nothing much to report. I don’t watch nearly as many movies over the summer as I do during the fall or winter, so I have little to say on the subject beyond “Salt is one of the most boring movies of its type I have ever seen.” The next time I see Inception will be on Blu-Ray, and I’m more looking forward to The Expendables than Scott Pilgrim vs. The World, believe it or not. Is it just me, or has this summer movie going season been exceptionally dry?

You may or may not also see frequent posts detailing my thoughts on Shin Megami Tensei: Persona 3 Portable (hereafter abbreviated to P3P). Yeah, it’s a JRPG on the PSP, but I’m actually rather enjoying my time with it. It’s almost viciously Japanese, but it’s been anglicized just enough that it’s appealing to my aggressively Western sensibilities. Or perhaps it’s because honourary Japanese suffixes affixed to my character’s whiter than snow name are endlessly amusing to me. Come to think of it, they might be amusing to you, too, so I’ve devised a little test… Pick the odd name out, and tell me if it caused even a slight chuckle: Junpei-san, Mitsuru-senpai, Koromaru-chan, Geoff Clarkson-kun.

* Bonus points if you can tell me which of the four is a female, and which of the four is a dog who knifes evil flaming lion wheels to death! *

Summon guardian spirits to battle evil shadow demons by committing suicide!

Believe it or not, my annual summer video game time sink, now that I’ve done absolutely everything possible in Red Dead Redemption and have the platinum trophy to show it, came down to between Final Fantasy XIII, Modern Warfare 2’s online multiplayer with the guys from work, and P3P. Neither option fills me with pride as a human being, so I went for the one I can play in private.

This is all that I can think of talking about at the current moment, except that I’m considering disabling the ability for you to post comments on certain posts (namely, ones like these that are personal and not necessarily a formal review or deliberately articulated piece of information). There are two main reasons for this: a) I judge my value as a person based on things like traffic and comments, and b) I’d prefer to ignore all the spammers at once rather than dealing with them one by one. I’ll let this thought gestate for the time being, so sound off in the comments while you still have the chance.

- Andrew G.

Taking a Break

“All it takes a person to be a better, more interesting, more productive, and more-well rounded human being is for someone to sever their internet connection.”

- Myself, April 28, 2010.

I’d just like to take a moment to announce that I’m taking a break from the internet for about a month. I haven’t been juggling my internet personality, summertime studies, and full-time job nearly as effectively as I had hoped to be. And of those three things that occupy most of my time (besides sleeping, obviously), the online bit is the one that would be most beneficial to sever temporarily. Hopefully I’ll be able to make the most of this break and finally become the diligent and industrious person I always wanted to be, although it must be said that I’m as doubtful as you are that this will actually happen.

I’ll still be coming online to check my gmail every so often, mostly so that I don’t ignore any crucial information from the university, but that will be the extent of my online actions. No more browsing forums aimlessly, killing time with inane videos, staying up until the early morning listening to music, spending six hours writing an article or review… really, just no more wasting time in general. With all this extra time in the day, hopefully I’ll be able to force myself to do something productive.

I aim to stay offline until August 20th, so until then…

- Andrew G.

Countdown to Inception, Part VII: Inception

Inception

Having watched and reviewed all of Christopher Nolan’s feature length work prior to Inception (his seventh film), I must confess that I feel far more qualified to offer my thoughts on this movie than I would have a mere week ago. This whole project has given me a fair amount of both insight into the man’s work and perspective as to how it should be valued and weighed against its contemporaries. And while I can’t honestly say that I care very much for his take on Batman or the gambit at the end of The Prestige, Nolan’s entire body of work has been impressive. He is almost certainly one of the most gifted filmmakers at this level in the industry today, and I’m pleased to report that Inception continues his sterling career with what I would consider to be his best work since Memento, a film which brought him to our attention ten years ago.

For all of the mystery in which Nolan’s most recent project has been shrouded, between vague action packed trailers and disorienting posters, it may come as a bit of a surprise to learn that Inception is a rather straightforward and simple affair (at least when it comes to Nolan). Anyone familiar with his non-Batman films shouldn’t need to be told that the opening sequence is not to be disregarded, and Inception is no different. Such films begin where they will soon come to end, which I mean less as a spoiler and more of a piece of advice. In fact the entire film, for all its uncharacteristic simplicity, still requires the sort of investment from an audience that renders them unable to take their eyes of the screen. It’s not exactly dense, but there’s a certain quickness and assumed level of comprehension to it, which means that a person taking a quick washroom break and expecting to be in the loop when they return is not an option.

Inception is straightforward yet elaborate, and complicated without being confusing. It may sound like a bit of a paradox, but really, I assure you it’s nothing by which to be intimidated. The plot is simple enough, dealing with a group of people as they prepare for and execute a daring cerebral heist. Cobb (Leonardo DiCaprio, who plays a character likely so named and characterised to evoke shades of the man from Nolan’s feature debut) assembles a team of thieves of the subconscious to plant an insidious thought in the mind of Robert Fischer (Cillian Murphy), the heir to a powerful energy company. Cobb’s employer, a man named Saito (Ken Watanabe), is a rival to the Fischer energy empire, and is aiming to capitalize on the situation by subconsciously convincing the young Fischer to abandon his trade, leaving himself with a monopoly. In return, Cobb will be able to return home.

Really, it’s in the presentation where things begin to get interesting. In lieu of any twists and turns, such as the betrayals or double crossings one might reasonably expect from the man behind Following and The Prestige, Inception spends far more time establishing the film’s context and infrastructure than fleshing out its players. Any surprises are ones of revelation or sequential trickery, not necessarily of character motivation hitherto unbeknownst. Unfortunately, this leaves the dialogue rather dry and the players somewhat plain and uninteresting. Characters speak mostly in exposition, with far more effort being put into explaining the rules of the dream as opposed to giving us a reason to care for the dreamers. Only Cobb gets a well rounded treatment involving a suicidally depressed wife (Marion Cotillard), now deceased, haunting his dreams as a shade.

As for people like the architect (Ellen Page), the forger (Tm Hardy), and the chemist (Dileep Rao), questions like who they are, where they came from, and how they stumbled into the world of subconscious espionage take a backseat to making sure that Nolan’s construction appears as compelling and legitimate as possible. This isn’t to say that there’s anything wrong with sacrificing fully developed characters for a fully developed world. Truth be told, some characters, such as Joseph Gordon-Levitt’s point man and Tom Hardy’s forger, are so gussied up in their meticulous mannerisms and outfits that they don’t need depth to be any more affecting. The fact that they’re all well portrayed certainly doesn’t hurt, either.

Unfortunately, Nolan’s construction isn’t flawless. The world of dreams, according to him, is made with half of the mind devoted to building and populating the dream manually and the other half to propagating it automatically. Cerebral extractors or inceptors move between the cracks in the two part process, infiltrating and redesigning the landscape to suit their needs at the risk of drawing the attention of the mind’s projections, which are hostile to everything for which it isn’t responsible. What this essentially means is that Nolan frees himself of accountability for everything in the dream world that seems unreasonable.

The major points, such as the stability of the dreamworld depending on the peace of the subject, work well enough, but there’s one particular nuance that will surely threaten to break some illusions. You see, a subject is never able to recall exactly how they end up at their current position in a dream, which means that all dreams are entered in medias res. While the question of where dreamworlds end and begin, even when they stack upon each other, is handled by making dreamscapes nicely varied from each other, the position, outfitting, and equipment of the thieves from one dream to the next just seemed terribly convenient. True, the architect does design the dreams with immaculate detail and precision, and part of dreaming is the ability to manipulate everything at a whim. Yet such a fact gives the impression of cheap convenience more often than not, despite the sound logic suspension of disbelief grants. Aside from this quibble, I also have to wonder about the reasoning that lets Cobb infect the subconscious of others with the hostile projection of his dead wife, since her meddling also felt a bit too contrived as well.

Perhaps you’ll forgive me for letting my queries get the better of me, but if nothing else, such musings should attest to the power of Inception to be thought provoking. Even though I found the film to be far shallower than its trailers and adverts eschewing reality led me to consider initially, it is still artful enough that there will almost surely be some merit to a second (or even third) viewing. If nothing else, it’s certainly one of those rare films that gives the impression of being as gratifying and rewarding for as far as it’ll be allowed to be. It’s intelligent enough to demand scrutiny and clever enough that it’ll probably hold up to most of it.

When it comes to the somewhat more base level of living up to its expectations as a popcorn blockbuster, there too Inception succeeds triumphantly. There is ample gunplay, brawling, some tense scenes with a knife, and even a good old-fashioned car chase. In fact there’s a particular sequence in which Arthur (Joseph Gordon-Levitt) fights two men in the hallway of a hotel as the orientation rotates and changes, which is a scene nothing short of breathtaking. Buildings crumble, gravity and time are manipulated, paradoxes are formed, and all of this happens to the beats of some truly stellar camerawork. Wally Pfister, a stalwart collaborator with Nolan since Memento, knows how to frame some stunning sequences for all their worth, and finally gives Nolan the same action director pedigree as Favreau, Spielberg, or even Cameron. Even the thundering score of Hans Zimmer, perhaps his most iconic work since The Pirates of the Caribbean, keeps driving Inception forward with an intensity that on its own would demand the IMAX experience.

Inception masquerades as a thinking man’s science fiction blockbuster, a film that demands every iota of an audience’s cognitive will to decipher. In actuality, this isn’t quite the case. Whatever cryptic nature exists is a result of Nolan’s peculiar architecture, which is rather appropriate for a movie ostensibly about building dreams. Held against Nolan’s rather sterling filmography, which includes the film school study of Memento and the neo-noir gem that is Following, Inception is certainly a more straightforward affair. Against the adaptation driven summer season where the likes of Transformers, Twilight, and the Marvel comic book flavour of the year clamour for dominance, Inception is intellectually untouchable. In the end, perhaps Inception will end up regarded as a cinematic experiment used to gauge whether or not audiences are willing to invest in more cerebral blockbuster fare. I sincerely hope they are, since I wouldn’t mind seeing similar such dreams in a post-superhero blockbuster landscape.